Posts Tagged ‘deliverables’

24th August
2009
written by admin

This report describes the interim progress on the studies within the scope of 3D User Interfaces and Direct Manipulation Solutions. The report is organized as separate chapters, each of which includes the related state of the art, the project, and the progress made so far.

The report starts with the direct manipulation techniques. In sections 1 and 2 several camera-based and sensor-based direct manipulation solutions are described. Section 3 describes how to define gestures using the input devices and the meanings of these gestures. In sections 4 and 5, 3D UI and rendering related solutions are presented.

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2nd March
2009
written by admin

Present document has been prepared in fulfillment of Deliverable 3.1.1, required as an intermediate result of Work Package 3 of the EU Seventh Framework Program ALL 3D IMAGING PHONE Project. Specification of 3D display HW module means the description of the 3D display related hardware, low level software, mechanical and optical components which will be developed and integrated in the project.

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28th February
2009
written by admin

This deliverable makes a user analysis including different user classes, user profiles and use case scenarios after presenting some important design principles of user interface and user interaction. Most important scenarios are chosen as the use case scenarios in this part. Lastly, the requirements for mobile users are categorized such as software, hardware, UI, performance, etc. and labeled as ‘must’, ‘should’ and ‘may’ according to their level of importance.

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28th February
2009
written by admin

Specification of 3D camera HW module means the description of the 3D camera related hardware, low level software, mechanical and optical components which will be developed and integrated in the project.

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28th February
2009
written by admin

This document describes the software platform 3DPhone. This platform must provide support to all applications that run on the phone. Applications require access devices like the camera or sensors, rendering their windows in 3D, using 3D Multimedia Framework, receive incoming events, and so on. Hence, the platform SW form an intermediate layer between applications and hardware on which applications will run late.

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28th February
2009
written by admin

This document’s purpose is to describe the 3D Multimedia Framework to be used in the 3DPhone. Such framework must provide support to the applications developed in the project, helping to manage all multimedia contents and data flows. Therefore, 3DPhone applications define functional requirements, namely use cases, that should satisfy the 3D Multimedia Framework.

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28th February
2009
written by admin

This is the flash mockups of 3D User Interface Design.

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28th February
2009
written by admin

This report describes the first study results of 3D User Interfaces and Direct Manipulation Interfaces. First, in Part 1, we survey the direct manipulation input approaches, including both the use of cameras and hardware sensors (such as accelerometers). Then, in Part 2, we explore 3D User Interface techniques, including the design of 3D widgets, 3D rendering, and perception studies.

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28th February
2009
written by admin

This document reports first study results for 3D video solutions. The different video formats that were defined in D5.1 are used for this, including three depth-based formats, namely single- and multiview video plus depth and layered depth video, and conventional stereo video. Study results and solutions presented in this deliverable address analysis and synthesis as well as coding algorithms for 3D video. Regarding conventional stereo video, coding approaches are analyzed. For video plus depth results on stereo video rendering for mobile phone video applications are evaluated. For MVD the report presents an extensive study on depth coding and appropriate evaluation methods as well as high quality rendering algorithms. Furthermore extraction and rendering algorithms for layered depth video are investigated. Finally, conclusions and future prospects of study results for 3D video solutions are presented.

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28th February
2009
written by admin

This deliverable first introduces different 3D video application scenarios on mobile phones, as for instance real-time 3D video communication or 3D video playback. Besides general low complexity requirements, which always apply for mobile phone video applications, the different 3D video application scenarios impose different requirements, which are presented. Then, different 3D video formats are introduced along with related algorithms, which are available and under development. The different 3D video formats have different advantages and drawbacks, which are analysed. An initial assessment of the 3D video formats versus applications scenarios is given, analysing which format might be suitable for which application scenario. Finally, a broad work plan for WP5 is presented.

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